Multiplayer is the fastest-growing, most engaging genre in gaming — but schools lack the tools to teach it effectively. Alteruna brings easy setup and prototyping – focuses on gameplay, not networking. Deployment is flexible in the Alteruna cloud or on-promises.
This page displays the new Alteruna version (V2), adapted for schools and enterprises.
Indie Multiplayer for Game Dev Programs
Develop, deploy, and scale your game in our global cloud or on-premises.
Schools & Enterprises
Indie multiplayer is the future of gaming. It is time for educational institutions to embrace it.
| TERMS | Edu Basic | Edu Pro | Enterprise |
|---|---|---|---|
| Open source code
The Alteruna game templates and ready-made components are open source
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| Alumni supported
The school license also covers Alumni projects
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| Publishing allowed
Publishing allowed to help alumni showcase their games.
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| Splashscreen distribuation (coming)
Splashcreens supported to help schools market themselves.
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| Subcription & Billing | Edu Basic | Edu Pro | Enterprise |
|---|---|---|---|
| Subscription model
School and enterprise plans are seat based – one license handles all seats.
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seat based | seat based | seat based |
| Subscription lenght
The subscription can be adapted to different semester lengths.
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3, 6 or 12 months | 3, 6 or 12 months | 3, 6 or 12 months |
| Monthly subscription cost per user
the monthly cost per user for a 12 months subscription. For other subscription lenghts, see the cards above.
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from €4 | from €12 | from €16 |
| Unified billing
There is one bill for all seats.
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| VARIABLES | Edu Basic | Edu Pro | Enterprise |
|---|---|---|---|
| Data traffic included
Gigabytes of data traffic included per month
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500 GB | 1000 GB | 1000 GB |
| No. of cloud servers
Maximum number of simultaneous servers.
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8 | 16 | 16 |
| No. of API credits
Number of credits included for API calls to the license system and other Alteruna services.
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100,000 | 1,000,000 | 1,000,000 |
| Dedicated game server
Number of players per dedicated game server. Dedicated servers run the main simulation and manage the running of the networked game.
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10 players | unlimited | unlimited |
| No. of dedicated servers
Dedicated servers run the main simulation and manage the running of the networked game
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unlimited | unlimited | unlimited |
| Peer-to-peer LAN
In a peer-to-peer network the interconnected nodes ("peers") share resources amongst each other without the use of a centralised server.
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unlimited | unlimited | unlimited |
| Additional data traffic
Additional data traffic per plan.
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$0.20/GB | $0.15/GB | $0.15/GB |
| GENERAL FEATURES | Edu Basic | Edu Pro | Enterprise |
|---|---|---|---|
| Game engine independent
Alteruna is game engine independent, with a detached core network layer. It can be used for game engine development and integrations. There is a supported Unity SDK.
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| Cross platform
Alteruna Multiplayer supports cross platform functionality from the game engine.
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| Network LOD
Level of detail (LOD) applied to the data traffic between clients. Area of Interest end goal is that each client only receives data about objects relevant to them.
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| Text chat with commands
Instant text messages between the players and functional commands.
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| Physics synchronization
The multiplayer synchronisazion (transforms) of physics simulations
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| Input lag compensation
Centralised event distribution.
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| Field synchronization
Synchronize your data through normal fields in your script by adding the [SynchronizableField] attributes to them.
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| Method synchronization
Synchronize your data through normal methods in your script by adding the [SynchronizableMethod] attributes to them.
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| User authentification encryption
The user ID will be encrypted.
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| WebGL
Support for WebGL run time and builds, enables real time multiplayer web applications, using web browsers only.
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| Server-side object ownership
A feature designed to prevent cheating and unauthorized modifications to objects within a software application. The system is designed to ensure data integrity, security, and fairness.
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| Interpolation / extrapolation
Methods to predict movements and render them smothly, even when there are lags limited to rigid bodies for "Prototype" and rigid bodies/transform sync for "Development"/.
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| Netcode Rollback
Client side predicition of movements adjusting the position of an object and reduces the perceived latency.
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| Game templates
There are open source game templates in the Unity Asset Store and on GitHub. They cover the most popular type of games.
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| Ready-made components
Alteruna synchronizing and attribute sync components for the Unity SDK are open source.
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| On demand compression
Easily compress any type of data using any of the included compression methods.
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| On demand encryption
Any data such as features, tools, text etc. can be encrypted on demand.
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| Voice chat
Synchronous audio between the players.
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| Network event log
Analyze the multiplayer events without having to add debug logging everywhere in the code.
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| Multi-client simulation
Enables multi-client testing and development within the same Unity instance, without having to build the project.
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| Network simulation
Simulate packet loss, high ping, out of order
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| Matchmaking
Matchmaking allows online players to connect to eachother for play sessions. Matchmaking score ignored for "Develop"
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| SCHOOL & ENTERPRISE FEATURES | Edu Basic | Edu Pro | Enterprise |
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| Multi project license
One license handles all school- and enterprise projects.
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| Library license
A library license covers all interested students at the school or university. It is not linked to a specific course or program, and has no seat restrictions. It can be linked to onboarding and other forms of support.
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| Onboarding
An Alteruna school- or enterprise license comes with onboarding, to help students and teachers getting multiplayer up and running in an hour.
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| Workshops
Alteruna offers multiplayer workshops to schools and enterprises.
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available | available | available |
| Guest lecturing
Alteruna offers guest lecturers to multiplayer game development courses.
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available | available | available |
| Teacher's admin
The teacher's admin allows the teacher or supervisor to handle all users and their projects.
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| User anonymity
Students and employees are anonymous to Alteruna. They add themselves and their projects to the license.
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| Prioritised support
Prioritised support through Discord and other channels.
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| Dedicated support
Dedicated Discord support channel.
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| Extended support
When a school extend the license to Alumni, the Alteruna support will be extended as well.
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| DATA PROTOCOLS | Edu Basic | Edu Pro | Enterprise |
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| Unreliable messaging (UDP)
Connection-less protocol that does not guaranty delivery of packets. Alteruna supports the secure version RUDP as well.
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| Reliable messaging (TCP)
Reliable delivery of packets to the receiver.
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| Remote procedure calls
A communication protocol (RPC) that permits program on different computers to request a service without having to understand the network's details.
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| Websocket
Data transfer for web applications.
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| CLOUD | Edu Basic | Edu Pro | Enterprise |
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| Global cloud service
Alteruna uses the world's top cloud network providers for its global multiplayer cloud mservice.
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| Scalable
Alteruna Multiplayer scales for users, rooms and servers over the globe.
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| Unlimited concurrent users
The Alteruna cloud service will scale automatically to the actual number of concurrent users.
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| Unlimited session length
There will be no limit to a game session when users are logged in to a room.
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| Unlimited room hours
The aggregated session lengths (room hours) will be unlimited during the billing period.
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| Multiple play regions
Alteruna allows users to select their preferred play region from a list of multiple regions.
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| HOSTING | Edu Basic | Edu Pro | Enterprise |
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Alteruna cloud (relay)
Alteruna administers a shared cloud service for all developers.
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| On-premises (relay)
The customer administers the server instead of accessing a shared Alteruna cloud server. The application will connect to the license system.
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| Hybrid hosting
Hybrid hosting is a combination of Alteruna cloud and on-premises. Users will be able to switch between the two, depending on where they are and when.
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Dedicated game server
The customer administers a dedicated game server, running the main simulation and managing the networked game
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| Peer-to-peer LAN
The customer administers the server instead of accessing a shared Alteruna cloud server. The application will connect to the license system.
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| Online Services (Coming) | Edu Basic | Edu Pro | Enterprise |
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| Player authentication
Player accounts for in-game purchases.
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limited | ||
| Player data storage
Players can store inventory, states, etc in external databases.
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limited | ||
| Monetization sandbox
The sandbox is a development- and test environment for in-game player monetizationtest.
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| Items registry
The registry is a database for the digital items presented in the in-game store and the we .
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limited | ||
| In-game store
A digital item store within the game or app.
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(sandbox only) | ||
| Webstore
A web store for digital game items
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(sandbox only) | ||
| In-game payments
The pre-developed integration from Alteruna with a game specialized payment solution.
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(sandbox only) | ||
Alteruna for Enterprises
Alteruna’s Enterprise License is built for organizations that need more than just game development tools — they need freedom, security, and power at scale. We support training, healthcare, simulation, collaboration, meetings, events, defense, sports, metaverse, XR, and more!
Built on the Scale Plan — and More
Enjoy all the benefits of our Scale Plan, plus:
Multiple apps on one license
Advanced deployment options
Custom security configurations
Cloud or On-Premise? You Choose
Host on your own infrastructure for maximum control
Or use Alteruna’s global cloud network for speed and simplicity
Need full isolation? Choose our Disconnected Plan — no connection to the Alteruna backend
This offline-ready solution is ideal for highly secure or internal-use applications and requires a dedicated enterprise agreement.
Built for Complex Workflows
Whether you're running multiple projects or require fine-tuned backend access, Alteruna’s Enterprise License delivers the customization and performance needed for serious multiplayer development.
Alteruna for Schools
With Alteruna, students can easily develop, test, and run multiplayer games and other real-time applications simultaneously. What was once only possible for big studios is now accessible to classrooms everywhere.
Multiplayer Made for Everyone
Multiplayer game development is growing rapidly, but it’s often been out of reach for smaller teams — especially in education. Alteruna changes that.
Our platform is designed to support developers of all levels — including high school students, who are already building real projects with us.
Built with Education in Mind
The team behind Alteruna has deep experience in educational software and teaching:
Lectures and workshops at gaming schools and universities
Multiplayer programming courses at Yrgo (Gothenburg) and FutureGames (Stockholm)
Trusted by educational institutions worldwide
Everyone Can Join In
We’re proud to support a growing community:
15,000+ started projects
800+ developers on our Discord
Our tutorials, Discord, and reday-made components, are helping every student participate, not just the most advanced coders.